International Game Architecture and Design
SubjectGame Design, Computer Science
What is the ‘success factor’ of the computer game 'World of Warcraft' or ‘Call of Duty’? Why do people find themselves glued to their computer screens for hours on end trying to master the latest game? Why do other games simply not catch on? How do you create a unique selling point for a game concept? What does it take to make a game become a commercial success?
Are you the programmer, the game designer, the visual artist or the technologist who knows the answers to these questions? Can you create the magic of new games?
Ambitious, practical and highly skilled
You are enthusiastic and passionate about game development. You are creative, have good drawing and computer skills, have a sense of aesthetics. You are work minded in a commercial way. Whether you work in the games industry or in related fields such as companies developing user interfaces or animations studios, working long hours is the rule rather than the exception.
NHTV Breda applies a selection procedure as it admits a limited number of students. NHTV is allowed to select 100% of its own students.
For the academic year of 2014-2015, a maximum of 200 students were admitted to the International Game Architecture and Design programme.
The deadline for applications is usually sometime in the May before September entry but we strongly advise you to apply as soon as possible. You can find out more by visiting the NHTV website here.
Read about a British student's experience of studying the BSc in International Game Architecture and Design:
IGAD Graduate Success Story
Tessa El Miligi
1. What is the official name of your current job and what does it entail?
I am an Animation Fixer on the first 3D animated feature film adaptation of Asterix and Obelix. The job entails taking shots received from the animation department and performing animation clean-up on those shots. Occasionally I'm also involved in the supervision, management, and training of the Animation Fix team.
Previously, after graduation, I worked as a Lighting Artist on Knack, a Playstation 4 release title.
2. How would you describe the Digital Art programme you followed at NHTV?
The programme gave me the best possible preparation for the industry I could imagine. Not only did the programme teach me the practical skills I needed to make it in the industry, but it also gave a solid foundation from day one in terms of professional attitude and perseverance that now enables me to get ahead.
3. When you look back, do you think studying at NHTV was the right thing for you?
The degree course at NHTV was a Godsend in terms of my future. As a kid I was always fascinated by game development and later realised it was what I really wanted to do. I had no idea how to make such a thing happen.
The International Game Design & Architecture programme at NHTV made the impossible possible, and to this day I think it was the best decision I could’ve made.
Within the first 7 weeks of starting the programme I learnt more than I ever could’ve learned by myself over a span of several years, and to this day still use many of the lessons learnt.
4. In what way are your NHTV studies linked to your current job?
When I started at NHTV I discovered that animation is my passion, and although I still love games I can’t help but appreciate the immense amount of work that goes into feature film animation.
Over time I realised that digital animation and art is the field I wanted to work in. Despite being a games course the International Game Architecture and Design degree programme is taught to such a high level that it’s possible to focus on the field of film and animation, should students want to do this, which was what happened in my case.
After completing Knack I was offered a job doing animation clean-up for Asterix, which was a great opportunity for me.
5. Can you describe your average working day?
Usually when I arrive at work I have a number of shots to process. We've set up a system that allows the team to easily see which shots have priority over others so that the team always knows what comes first. On average we process about 2-4 shots a day per person depending on the difficulty of the shot. This difficulty depends on a number of factors, including the length of the shot, framing of the shot, the number of characters in the shot, the weight of those characters, and the amount of movement coming from those characters. There are a number of issues I have to fix such as on-screen intersections that could break the suspension of disbelief, off-screen intersections that are needed for more technical reasons, as well as making tweaks in the animation where they might be needed.
6. What is your best memory of NHTV and your stay in Breda?
One of the best memories of NHTV are the students and the lecturers (as well as Breda being a great city to live in!). The lecturers are passionate about what they do and as a result have many of the same interests as the students. This often makes the class much more interesting, informative and often funnier than one would often expect from a typical day of classes.
7. What tips would you give prospective students who have to make the difficult decision about where/what to study?
From my experience I'd say decide for yourself what it is you'd really love to do, regardless of people’s opinions on it or whether or not you think it's possible. Once you decide what it is you love doing pursue it without question. Make sacrifices if you have to, to realise your dream. The chances are you’ll love doing it for many years to come, no matter how small or big that thing is.